![]() My problem with this boss is: you fight it again to unlock Bianco Hills, you encounter it again to get the first shine in Bianco Hills, you will have to beat it again to unlock Ricco Harbor and the same boss appears when unlocking Gelato Beach. This boss is nothing interesting, but a descent tutorial to understand the basic FLUDD mechanics. In the opening of the game, you fight a big Piranha Plant covered in goop ( this one to be exact). You do not play Mario games for the story, but it should not be as cringy as this. I do appreciate that Nintendo took a chance here to do something else than the traditional damsel in distress story, but all the story sequences feel tagged on. This scene is so low-effort, it surprises me to this day that it made the final build of the game. The cut scenes are incredibly awkward, with the beginning court scene being the absolute low point. What was Nintendo thinking here ? The story itself is not even that bad, but the execution is mindboggling to me. Now, to proof my point, these are my biggest gripes with the game: For me it has no place among the giants like SM64, Galaxy and Odyssey. The game was rushed, as Nintendo wanted to hit back on the failing gamecube sales and it clearly shows. And for some ridiculous reason it frustrates me that people think it is a fantastic game. ![]() It pains me to see that such an average main Mario game exists. Replaying it on the newly released Super Mario 3D All Stars only reinstates my feelings on the game. To me, it was a big step down from the epicness that was Super Mario 64. My disappointment with this game dates back from my first playthrough in 2003 on the gamecube. If this wasn’t a Mario game, it would have totally slipped through the cracks of history. In my (very irrational) opinion: These sentiments are completely clouded in nostalgia. But the last few years I have seen a general change in opinion about the game, there are even some people stating it as a 'unsung masterpiece" and ‘how it perfected the Mario 64 formula’. Worth noting for those with a Nintendo Switch Lite.Įurogamer first reported on Nintendo's plans, which were delayed as a result of this year's E3 being cancelled, back in March.Super Mario Sunshine has long been seen as the black sheep in the 3D Mario family. Oh, and when playing Galaxy's Co-Star mode, you will need separate Joy-Cons to use their pointer functionality. Also as expected, unfortunately there's no sign of Super Mario Galaxy 2. The trio will feature higher resolutions and "smoother gameplay performance", Nintendo has said, as well as a music player mode to listen to tunes from the three games.Īs expected, these are not radical redesigns or remakes of the original games. The triple pack will see each game "optimised" for Nintendo Switch. It arrives on 18th September.Ī limited number of physical copies will be made, while the digital version will only be sold on the Switch eShop until the end of March 2021. Dubbed as Super Mario 3D All-Stars, the collection will contain Super Mario 64, Super Mario Sunshine and Super Mario Galaxy. Nintendo has confirmed its highly-anticipated trilogy of classic Super Mario game remasters headed to Nintendo Switch later this month.
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